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Betrayal

Categories: Day to day

Link: http://www.wizards.com/default.asp?x=ah/article/ah20040827a

I played Betrayal at House On the Hill. It's a great game. Friends had spoken about playing it but this was the first chance I had to play. I hope to play again soon.

The old house on the hill has been abandoned for as long as anyone in town can remember. Even the bravest kids never go past the front porch, and many adults nod their heads and say there just may be something to those old rumors. Anyway, why tempt fate?

One day, the bus you're riding breaks down outside of town. You're walking toward the nearest gas station when a tremendous thunderstorm blows up out of nowhere. The only shelter for miles around is the old house. Surely it can't be dangerous to go up onto the front porch, can it? The porch isn't much shelter, though, and the front door is wide open. Why not step inside until the storm is over, just to dry off?

As soon as the last passenger is inside, the door slams shut behind you! All your pulling and tugging can't budge it. It must have been the wind that closed the door, and the misshapen wood of the old doorframe is keeping it stuck shut ... right? If you're stuck here for a while, at least the place looks interesting. Maybe if everyone splits up and looks around, someone will find a telephone or another way out.

Why'd You Do It, Zoe?What you don't yet know is, the old stories are true. Something lurks in the depths of the house -- something evil. Your visit here is no coincidence. One of your fellow explorers is already infected with the house's taint. Soon, that presence will be uncovered, the mask of humanity will be stripped away, and everyone will see the true extent of the horror they must face.

Permalink Sun 17-Oct-2004

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